History

Current version

3/8/2026, 10:06:11 PM

Imported from wiki

by tmascroft · 3/8/2026, 9:31:24 PM

Fabricator

# Fabricator


> **Deprecated:** 0.2.2479.11384


## Kit (Fabricator)

:::infobox
| Property | Value |
|----------|-------|
| Stacks | No |
| Created With | Fabricator |
| Cost | 30g Iron, 5g Gold, 20g Copper |

![Kit (Fabricator)](ItemKitFabricator.png)
:::
## Fabricator

:::infobox
| Property | Value |
|----------|-------|
| Power Usage | 50W + Recipe Usage |
| Placed With | Kit (Fabricator) |
| Placed On | Small Grid |

![Fabricator](Fabricator.jpg)
:::
### Deconstruction Steps

| Step | Tool | Recovered Item |
|---|---|---|
| 1 | Hand Drill | Kit (Fabricator) |


Note: The Fabricator was removed from the survival mode in version 0.2.2479.11384. Available in [Creative Mode](/wiki/creative-mode) only via the spawn menu ('/' key by default).

The [Fabricator](/wiki/fabricator) is an advanced machine used to manufacture most of the craftable items in the game. It largely fills the role of the [Autolathe](/wiki/autolathe), [Electronics Printer](/wiki/electronics-printer), [Hydraulic Pipe Bender](/wiki/hydraulic-pipe-bender), [Tool Manufactory](/wiki/tool-manufactory) and [Security Printer](/wiki/security-printer).

However at current version one can not search a recipe like other dedicated printers, making it less convenient.

It also manufactures certain items slower then the dedicated printers. For example, it's much faster to print a [cable coil](/wiki/cable-coil) using [electronics printer](/wiki/electronics-printer) than using a fabricator.

## Usage

In order to use the fabricator, you will need to set up a [Computer](/wiki/computer) with a [Motherboard (Manufacturing)](/wiki/motherboard-manufacturing) and connect it to the fabricator's data port. You can then use the manufacturing interface in order to request manufacturing jobs from the fabricator.
You can choose the quantity of each item you want to build and  set up a queue of items to be manufactured. If the fabricator is unable to finish an item, it will idle until it is able to continue (materials are added or power is resumed).

*Fabricator with computer hooked up*

![Fabricator with computer hooked up](Fabricator_computer.jpg)
- Fabricator with computer hooked up*

## Recipes

**Used to create:**

- [Cable Coil](/wiki/cables)
- [Construction Kit (Chutes)](/wiki/chutes)
- [Construction Kit (Pipe)](/wiki/pipes)
- [Kit (Wall)](/wiki/kit-wall)
- [Floor Grating](/wiki/floor-grating)
- [Glass Sheets](/wiki/glass-sheets)
- [Iron Frames](/wiki/iron-frames)
- [Iron Sheets](/wiki/iron-sheets)
- [Kit (Arc Furnace)](/wiki/kit-arc-furnace)
- [Kit (Autolathe)](/wiki/autolathe)
- [Kit (Door)](/wiki/kit-door)
- [Kit (Electronics Printer)](/wiki/electronics-printer)
- [Kit (Furnace)](/wiki/furnace)
- [Kit (Hydraulic Pipe Bender)](/wiki/hydraulic-pipe-bender)
- [Kit (Iron Walls)](/wiki/iron-walls)
- [Kit (Locker)](/wiki/locker)
- [Kit (Stairs)](/wiki/stairs)
- [Kit (Tool Manufactory)](/wiki/tool-manufactory)
- [Steel Frames](/wiki/steel-frames)
- [Steel Sheets](/wiki/steel-sheets)
- [Kit (Lights)](/wiki/kit-lights)
- **And many more!**


**UNABLE to create:**

- [Any paints](/wiki/spray-paint) (use [Tool Manufactory](/wiki/tool-manufactory))
- [Portable Tank](/wiki/portable-tank) (use [Hydraulic Pipe Bender](/wiki/hydraulic-pipe-bender))
- [Portable Light](/wiki/portable-light) (use [Electronics Printer](/wiki/electronics-printer))
- [Ground Penetrating Radar](/wiki/ground-penetrating-radar) (use [Electronics Printer](/wiki/electronics-printer))
- [Plastic Sheets](/wiki/plastic-sheets) (use [Autolathe](/wiki/autolathe))
- **And some more!**


## Data Network


| Parameter Name | Data Type | Description |
|---|---|---|
| Lock | Boolean | Locks the Fabricator, when set to 1. Unlocks it when set to 0. |
| ClearMemory | Boolean | Writing on this Parameter will reset the ExportCount and ImportCount values to zero. Will set itself back to 0 when actioned. |
| Activate | Boolean | Activates the Fabricator, when set to 1. Deactivates it, when set to 0. |
| Open | Boolean | Opens the Fabricator, when set to 1. Closes it, when set to 0. |
| On | Boolean | Turns the Fabricator on, when set to 1. Turns it off, when set to 0. |


| Output Name | Data Type | Description |
|---|---|---|
| Open | Boolean | Returns whether the Fabricator is open. (0 for no, 1 for yes) |
| On | Boolean | Returns whether the Fabricator is turned on. (0 for no, 1 for yes) |
| Lock | Boolean | Returns whether the Fabricator is locked. (0 for no, 1 for yes) |
| ImportCount | Integer | How many items imported since last ClearMemory. |
| ExportCount | Integer | How many items exported since last ClearMemory. |
| Error | Boolean | Returns whether the Fabricator is flashing an error. (0 for no, 1 for yes) |
| Activate | Boolean | Returns whether the Fabricator is active. (0 for no, 1 for yes) |
| RequiredPower | Integer | The amount of power, currently needed by the Fabricator, in Watts. |
| RecipeHash | Integer | Current hash of the recipe the device is set to produce. |
| Reagents | Float | Returns the amount of reagent contents in the Fabricator in grams. |
| PrefabHash | Integer | The hash of the structure. |
| Power | Boolean | Returns whether the Fabricator is turned on and receives power. (0 for no, 1 for yes) |

## Bugs

- If the Fabricator is deconstructed while fabricating an item, the complete [*glowing!*] item will be left behind along with any other reagents in the Fabricator.
- If the Fabricator is opened while fabricating an item (paused and unpaused), it will not drop any reagents it holds.