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Current version
3/8/2026, 10:06:57 PM
Imported from wiki
by tmascroft · 3/8/2026, 9:32:33 PM
Imported from wiki
by tmascroft · 3/8/2026, 9:32:33 PM
Rocket Manufactory
# Rocket Manufactory :::infobox | Property | Value | |----------|-------| | Created with | [Autolathe (Tier One)](/wiki/autolathe) | | Cost | 120 [Time](/wiki/time), 12000 [Energy](/wiki/energy), 20g [Iron](/wiki/ingot-iron), 2g [Gold](/wiki/ingot-gold), 10g [Copper](/wiki/ingot-copper) |  ::: :::infobox | Property | Value | |----------|-------| | Power Usage | 100W (Base) |  ::: ## Description *No description available in the [Stationpedia](/wiki/stationpedia).* ## Interfaces ### Manual usage The **Rocket Manufactory** has three options for physical interaction. The first one is a small toggle with which you can power the fabricator. If the **Rocket Manufactory** is off the switch is red and if it's on it glows green. Then there is a pullable lever with the label "PURGE". If it is pulled it ejects all stored materials through the output as long as it isn't producing something at that point of time. Third is a big touchscreen which is only lit while the **Rocket Manufactory** is powered. On the touchscreen are four pressable buttons and one area for information. The green arrows pointing to the left and the right can be used to cycle to the previous/next recipe. Between the arrows is a button for starting and stopping the fabrication of the chosen item. In the lower left corner of the touchscreen you can use the button with the magnifying glass to open a searchable list of all possible recipes. Either use the search bar or scroll through the list and select the wanted item. Right next to it is a blue area where you can see all the materials inside of the **Rocket Manufactory** as long as you look at the blue area. #### Tips for manual usage If you want the **Rocket Manufactory** to create only one item but it has enough materials inside for another fabrication of the chosen item you can cycle to another recipe after starting the fabrication. This will result in the deactivation of the fabricator after the first item is finished. It doesn't matter if the recipe you cycle to also could be fabricated due to enough stored materials. ### Import/Export The **Rocket Manufactory** supports importing and exporting items. Both of those ports can be interacted by using [Chutes](/wiki/chutes). On the left side is the input which only accepts Ingots. The port on the right side is used for exporting fabricated items - which happens automatically - and the stored ingots. ### Cables The **Rocket Manufactory** has two connection points for cables. Standing in front of the machine the right port is for [power](/wiki/power) (indicated by a small red thunderbolt) and the left port is for the [Data Network](/wiki/categorydata-network) (indicated by three small green boxes). ## Versions/Tiers **Click here to see/hide all the tiers** *See [Rocket_Manufactory/Tiers](/wiki/rocket-manufactorytiers) for details.* ## Recipes **Click here to see/hide all the recipes** *See [Rocket_Manufactory/Recipes](/wiki/rocket-manufactoryrecipes) for details.* ## Data Network Properties **Click here to see/hide all the data network properties** *See [Rocket_Manufactory/Data_Network](/wiki/rocket-manufactorydata-network) for details.* ## Build States **Click here to see/hide all the build states** *See [Rocket_Manufactory/Build_States](/wiki/rocket-manufactorybuild-states) for details.* ## Bugs *Currently there are no known bugs.* __NOTOC__