History
Current version
3/8/2026, 10:07:07 PM
Imported from wiki
by tmascroft · 3/8/2026, 9:32:59 PM
Imported from wiki
by tmascroft · 3/8/2026, 9:32:59 PM
Vending Machine
## Kit (Vending Machine) :::infobox | Property | Value | |----------|-------| | Stacks | No | | Created With | [Electronics Printer](/wiki/electronics-printer), [Fabricator](/wiki/fabricator) | | Cost | 20g [Steel](/wiki/steel), 50g [Gold](/wiki/gold), 10g [Solder](/wiki/solder), 50g [Electrum](/wiki/electrum) | | Constructs | Vending Machine |  ::: ## Vending Machine :::infobox | Property | Value | |----------|-------| | Power Usage | 5W | | Placed With | [Kit (Vending Machine)](/wiki/kit-vending-machine) | | Placed On | Small Grid |  ::: ### Deconstruction Steps | Step | Tool | Recovered Item | |---|---|---| | 1 | [Hand Drill](/wiki/hand-drill) | [Kit (Vending Machine)](/wiki/kit-vending-machine) | __TOC__ ## Description The [Vending Machine](/wiki/vending-machine) is a machine used to dispense items to players. The machine can hold up to 100 individual stacks of items. The machine's easy to use interface lets the user choose an item (displayed in the picture window) and dispense it with the press of a button. Can be also used to get the items purchased or sold to [Traders](/wiki/traders). ### Usage notes While the Vending Machine can be used to store and dispense items to players it does NOT stack them, it will store items as they come in in their own slots. That means that one stack of 50 [Coal Ore](/wiki/coal-ore) takes up one slot, while 50 stacks of 1 Coal Ore each takes up 50 slots. Thus it is recommended that you take this into account when designing a system using the Vending Machine. ## Data Network | Parameter Name | Data Type | Description | |---|---|---| | Activate | Boolean | Not functional on this device | | Lock | Boolean | Locks the device for player interaction when set to 1. Unlocks it, when set to 0. | | On | Boolean | Turns the device on, when set >= 1. Turns it off, when set to <1. | | RequestHash | Integer | Write [ItemHash](/wiki/itemhash) to device to immediate output | | Output Name | Data Type | Description | |---|---|---| | Power | Boolean | Returns whether the device is turned on and receives power. (0 for no, 1 for yes). | | Error | Boolean | Returns whether the device is flashing an error. (0 for no, 1 for yes). | | Activate | Boolean | Not functional on this device. | | Lock | Boolean | Reads if the device is locked. | | ImportCount | Integer | Incremented each time an item stack enter by the Import slot | | ExportCount | Integer | Incremented each time an item stack exit by the Export Slot | | Ratio | Integer | Storage space used in percentage. | | Quantity | Integer | Storage space used in whole numbers. | | PrefabHash | Integer | Returns [ItemHash](/wiki/itemhash) of device | | On | Boolean | Returns whether the device is turned on. (0 for no, 1 for yes) | | RequiredPower | Integer | Returns the current amount of power, required by the device, in watts. | | RequestHash | Integer | 0 unless actively written to | #### Data Slots These are all parameters, that can be read with a [Slots Reader](/wiki/kit-logic-io#slots-reader). The outputs are listed in the order a Slots Reader's "VAR" setting cycles through them. | Number || Name | Description | |---|---| | 0 | Import | | 1 | Export | | 2-101 | Storage | | Name | Data Type | Description | |---|---|---| | Occupied | Boolean | Returns whether the slot occupied. (0 for no, 1 for yes). | | OccupantHash | Integer | Returns [ItemHash](/wiki/itemhash) of item in slot. | | Quantity | Integer | Size of stack. | | Damage | Integer | Item durability in percent. | | Class | Integer | Item class ID. |