Kits

Kit (Automated Rocket Salvage)

Updated 3/8/2026

Kit (Automated Rocket Salvage)

Deprecated: This item has been deprecated.

Kit (Automated Rocket Salvage Module)

Automated Rocket Salvage Module

Deconstruction Steps

StepToolRecovered Item
1-Kit (Automated Rocket Salvage)
2-10 x Steel Sheets
3-10 x Plastic Sheets
4-10 x Electronic Parts

The so-called Sinotai 'space junk' collector modular is really a high-end automated salvaging unit, purpose designed to interface with the ExMin autonomous rocket. It sweeps the local region of space for wrecks, abandoned ship shipments, and other detritus. As such, it returns a fairly random assortment of items.

The module must be connected to a Automated Rocket Silo Module by a properly placed Automated Rocket Coupling Module (Down) or Automated Rocket Coupling Module (Up), in order for the salvage to pass from the collector unit into the silo.

It has two modes - active (1), and inactive (0), which should only be triggered when the rocket has arrived in space and is idle (mode 4).

Data Network

Parameter NameData TypeDescription
ModeBooleanUnknown
LockBooleanUnknown
ClearMemoryBooleanResets internal counters, such as ExportCount, to zero when set to 1.
ActivateBooleanSets the mode of the module. Set to 0 to stop salvaging, or 1 to begin salvaging. Salvaging should only occur when the Automated Rocket Automation Module's Mode variable is 4 and the CollectableGoods variable is 1.
SettingFloatUnknown
OpenBooleanUnknown
OnBooleanUnknown
Output NameData TypeDescription
ModeIntegerThe current mode of the module. 0 means idle, 1 means salvaging.
MaximumIntegerUnknown
LockBooleanUnknown
ImportCountIntegerUnknown
ExportCountIntegerUnknown
ErrorBooleanReturns whether the Salvager is flashing an error. Typically an error will be indicating if the coupler and silo are not correctly configured. (0 for no, 1 for yes)
ActivateIntegerThe desired activation state. 0 means idle, 1 means salvaging.
SettingIntegerUnknown
RequiredPowerIntegerReturns the current amount of power, required by the Salvager, in watts.
RatioFloatUnknown
PrefabHashIntegerUnknown
PowerBooleanReturns whether the Salvager is turned on and receives power. (0 for no, 1 for yes)
OpenBooleanUnknown.
OnBooleanReturns whether the Salvager is turned on. (0 for no, 1 for yes)