Used to stack items in a chosen quantity. The stacker holds back the input until the configured quantity can be stacked or until the input item type changes. If the input is bigger than the chosen quantity, the stacker (despite its name) splits it.
Data Network
Parameter Name
Data Type
Description
Mode
Integer
0 = Automatic stacking and export,
1 = Stack and hold until Activate = 1
Activate
Boolean
If set to 1, the Stacker will clear its content via its Export Slot without regard to the Setting
Lock
Boolean
Setting
Integer
Default is 1. Sets the Stack Size (won't actually stack to that size if item's max stack size is smaller)
On
Boolean
ClearMemory
Integer?
Writing on this Parameter will reset the ExportCount and ImportCount values to zero.
Output
Integer
Value of 0 for Mode 0. If you set this to 1 while in Mode 1 the stacker will export a batch of items from storage with quantity Setting. If there are not enough items in storage, they will not be output.
Output Name
Data Type
Description
Mode
Boolean
Lock
Boolean
ImportCount
Integer
Incremented each time an item stack enter by the Import slot
ExportCount
Integer
Incremented each time an item stack exit by the Export Slot
Error
Boolean
Activate
Boolean
1 if empty, 0 if something is inside the Stacker. When set to 0 The player can use the lever to clear the Stacker
Setting
Integer
Default is 1. Shows the Stack Size this Stacker is set to.
RequiredPower
Integer
In watts. The Stacker requires 5W to operate.
PrefabHash
Float
Hash ID of the Stacker.
Power
Boolean
Output
Integer
Value of 0 in Mode 0. Mode 1 sets this to -1.
On
Boolean
Notes
The stacker can only stack things up to the stacking limit of the given item: