Structures

Fabricator

Updated 3/8/2026

Fabricator

Deprecated: 0.2.2479.11384

Kit (Fabricator)

Fabricator

Deconstruction Steps

StepToolRecovered Item
1Hand DrillKit (Fabricator)

Note: The Fabricator was removed from the survival mode in version 0.2.2479.11384. Available in Creative Mode only via the spawn menu ('/' key by default).

The Fabricator is an advanced machine used to manufacture most of the craftable items in the game. It largely fills the role of the Autolathe, Electronics Printer, Hydraulic Pipe Bender, Tool Manufactory and Security Printer.

However at current version one can not search a recipe like other dedicated printers, making it less convenient.

It also manufactures certain items slower then the dedicated printers. For example, it's much faster to print a cable coil using electronics printer than using a fabricator.

Usage

In order to use the fabricator, you will need to set up a Computer with a Motherboard (Manufacturing) and connect it to the fabricator's data port. You can then use the manufacturing interface in order to request manufacturing jobs from the fabricator. You can choose the quantity of each item you want to build and set up a queue of items to be manufactured. If the fabricator is unable to finish an item, it will idle until it is able to continue (materials are added or power is resumed).

Fabricator with computer hooked up

Fabricator with computer hooked up

  • Fabricator with computer hooked up*

Recipes

Used to create:

UNABLE to create:

Data Network

Parameter NameData TypeDescription
LockBooleanLocks the Fabricator, when set to 1. Unlocks it when set to 0.
ClearMemoryBooleanWriting on this Parameter will reset the ExportCount and ImportCount values to zero. Will set itself back to 0 when actioned.
ActivateBooleanActivates the Fabricator, when set to 1. Deactivates it, when set to 0.
OpenBooleanOpens the Fabricator, when set to 1. Closes it, when set to 0.
OnBooleanTurns the Fabricator on, when set to 1. Turns it off, when set to 0.
Output NameData TypeDescription
OpenBooleanReturns whether the Fabricator is open. (0 for no, 1 for yes)
OnBooleanReturns whether the Fabricator is turned on. (0 for no, 1 for yes)
LockBooleanReturns whether the Fabricator is locked. (0 for no, 1 for yes)
ImportCountIntegerHow many items imported since last ClearMemory.
ExportCountIntegerHow many items exported since last ClearMemory.
ErrorBooleanReturns whether the Fabricator is flashing an error. (0 for no, 1 for yes)
ActivateBooleanReturns whether the Fabricator is active. (0 for no, 1 for yes)
RequiredPowerIntegerThe amount of power, currently needed by the Fabricator, in Watts.
RecipeHashIntegerCurrent hash of the recipe the device is set to produce.
ReagentsFloatReturns the amount of reagent contents in the Fabricator in grams.
PrefabHashIntegerThe hash of the structure.
PowerBooleanReturns whether the Fabricator is turned on and receives power. (0 for no, 1 for yes)

Bugs

  • If the Fabricator is deconstructed while fabricating an item, the complete [glowing!] item will be left behind along with any other reagents in the Fabricator.
  • If the Fabricator is opened while fabricating an item (paused and unpaused), it will not drop any reagents it holds.