Structures

Power Controller

Updated 3/8/2026

Power Controller

Area Power Controller

Deconstruction Steps

StepToolRecovered Item
1Hand DrillPower Controller

Description

The Area Power Controller is used to segregate power into their own subnetworks and reduce power fluctuations.

Usage

The APC can be opened with a Crowbar, once opened the switch must be set to the 'ON' state for it to function. A Battery Cell can be added to act as a power buffer for the subnetwork in the event the main power network gets disconnected.

The APC can generally be used for machines with varying power requirements such as the Auto lathe, Electronics Printer, Fabricator, Arc Furnace, and more. This will allow all these machines to take lots of power in short intervals as long as the APC has a battery. Unlike the Transformer, the APC will not limit the amount of power it passes through.

If sufficient power is available upstream, the APC acts as a pass through and will not limit its output power, it is recommended to use a Cable Fuse or Transformer (Small) when powering a non-heavy cable network to prevent overdraw.

Data Network There is no difference in parameters, whether the logic network is connected to the input or output of the Area Power Control.

Mode Values

This shows the values of the "Mode" property, mapped to what the display will show.

ValueDisplayMeaning
0GreyThe Area Power Control is turned off or is missing a battery.
1RedNo battery in the Area Power Control and there is power drawn from the output.
2Blue-red blinkingThere is a battery in the Area Power Control, the output draw is greater than the input and the battery is discharging.
3Blue-green blinkingThere is a battery in the Area Power Control, the output draw is less than the input and the battery is charging.
4GreenThere is a battery in the Area Power Control, the output draw is less than the input and the battery is fully charged.
Parameter NameData TypeDescription
OpenBooleanOpens the Area Power Control lid, when set to 1. Closes it, when set to 0.
ModeIntegerSets the mode to the passed value. This will only be set for less than a second, before the Area Power Control will override it with it's current mode. (See Mode Values)
LockBooleanLocks the Area Power Control, when set to 1. Unlocks it, when set to 0.
OnBooleanTurns the Area Power Control on, when set to 1. Turns it off, when set to 0.
Output NameData TypeDescription
PowerBooleanReturns whether the Area Power Control is receiving power and is turned on. (0 for no, 1 for yes)
OpenBooleanReturns whether the Area Power Control is open. (0 for no, 1 for yes)
ModeIntegerReturns the current mode of the Area Power Control. (See Mode Values)
ErrorBooleanReturns whether the Area Power Control is flashing an error. (0 for no, 1 for yes)
LockBooleanReturns whether the Area Power Control is locked. (0 for no, 1 for yes)
ChargeIntegerReturns the currently available power, that can be output, in Watts. (Input power plus the charge of the battery in the Area Power Control.)
MaximumIntegerReturns the maximum charge of the battery in the Area Power Control, in Watts.
RatioFloatReturns a range from 0.0 to 1.0. It returns the current charge percentage of the battery in the Area Power Control.
PowerPotentialIntegerReturns the current amount of power, available to the Area Power Control input, in Watts.
PowerActualIntegerReturns the current amount of power, output by the Area Power Control, in Watts.
OnBooleanReturns whether the Area Power Control is on. (0 for no, 1 for yes)
RequiredPowerIntegerReturns the current amount of power needed at the input, in Watts. (This includes the amount of power draw of the battery inside.)

History

  • In older versions of the game, the APC had specific Input and Output connection sides until a later update added a variant of the APC with reversed sides.

  • In older versions of the game, a battery must be placed in the APC for it to function. This is no longer the case after the power rework update in v0.1.1062.5426 as you do not need a battery in the APC for it to function anymore.